﻿using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using D20.Entities.Characters;
using D20.Entities.Items;

namespace D20.UnitTests.Characters
{
    /// <summary>
    /// Summary description for CharacterCreation
    /// </summary>
    [TestClass]
    public class CharacterCreation
    {
        public CharacterCreation()
        {
            SetUpTestCharacter();
        }

        private PlayerCharacter SetUpTestCharacter()
        {
            PlayerCharacter testCharacter = new PlayerCharacter();
            testCharacter.MaxHealth = 100;
            testCharacter.Health = 100;
            testCharacter.Identity.Name = "LOLWUT";
            testCharacter.Attitude.Alignment.Lawful = 100;
            testCharacter.Attitude.Alignment.Good = 100;
            testCharacter.PersonalInventory.AddItem(new Container());
            return testCharacter;
        }
        private TestContext testContextInstance;

        /// <summary>
        ///Gets or sets the test context which provides
        ///information about and functionality for the current test run.
        ///</summary>
        public TestContext TestContext
        {
            get
            {
                return testContextInstance;
            }
            set
            {
                testContextInstance = value;
            }
        }

        #region Additional test attributes
        //
        // You can use the following additional attributes as you write your tests:
        //
        // Use ClassInitialize to run code before running the first test in the class
        // [ClassInitialize()]
        // public static void MyClassInitialize(TestContext testContext) { }
        //
        // Use ClassCleanup to run code after all tests in a class have run
        // [ClassCleanup()]
        // public static void MyClassCleanup() { }
        //
        // Use TestInitialize to run code before running each test 
        // [TestInitialize()]
        // public void MyTestInitialize() { }
        //
        // Use TestCleanup to run code after each test has run
        // [TestCleanup()]
        // public void MyTestCleanup() { }
        //
        #endregion

        [TestMethod]
        public void CreateLawfulGoodCharacter()
        {
            PlayerCharacter testCharacter = SetUpTestCharacter();
            Assert.AreEqual(100, testCharacter.Attitude.Alignment.Lawful);
            Assert.AreEqual(100, testCharacter.Attitude.Alignment.Good);
        }

        [TestMethod]
        public void CreateNamedCharacter()
        {
            PlayerCharacter testCharacter = SetUpTestCharacter();
            Assert.AreEqual("LOLWUT", testCharacter.Identity.Name);
        }

        [TestMethod]
        public void CreateCharacterWith100Health()
        {
            PlayerCharacter testCharacter = SetUpTestCharacter();
            Assert.AreEqual(100, testCharacter.Health);
        }

        [TestMethod]
        public void CreateIllegallyLawfulGoodCharacter()
        {
            PlayerCharacter testCharacter = SetUpTestCharacter();

            bool hasThrown = false;
            try
            {
                testCharacter.Attitude.Alignment.Lawful = Alignment.MaxAlignment + 1;
            }
            catch (ArgumentOutOfRangeException)
            {
                hasThrown = true;
            }
            finally
            {
                Assert.AreEqual(true, hasThrown);
            }

            hasThrown = false;
            try
            {
                testCharacter.Attitude.Alignment.Good = Alignment.MaxAlignment + 1;
            }
            catch (ArgumentOutOfRangeException)
            {
                hasThrown = true;
            }
            finally
            {
                Assert.AreEqual(true, hasThrown);
            }


            hasThrown = false;
            try
            {
                testCharacter.Attitude.Alignment.Lawful = -Alignment.MaxAlignment - 1;
            }
            catch (ArgumentOutOfRangeException)
            {
                hasThrown = true;
            }
            finally
            {
                Assert.AreEqual(true, hasThrown);
            }

            hasThrown = false;
            try
            {
                testCharacter.Attitude.Alignment.Good = -Alignment.MaxAlignment - 1;
            }
            catch (ArgumentOutOfRangeException)
            {
                hasThrown = true;
            }
            finally
            {
                Assert.AreEqual(true, hasThrown);
            }
        }
    }
}
